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Father Charlie

A 1-Victory Newbie Contractor played by charlesleerea in The Grand Dungeon

Father Charlie is a televangelist who will risk his life to become the ultimate cultist and normalize cannibalism.

He is 21 years old, lives in las Vegas, and often appears as handsomely hunchbacked.

Father Charlie lives in The Grand Dungeon, a setting In the California Bay Area, where the line between myth and media is violently thin.

Attributes

Brawn

2

Charisma

5

Dexterity

2

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

1 Firearms

5 Influence

0 Investigation

0 Medicine

2 Melee

3 Occult

1 Performance

0 Science

0 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Father Charlie is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Father Charlie has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Injustice
Sin

Traumas

  • Coke, weed, etc You are addicted to a specific substance. Any time you encounter that substance, you take it, increasing your paranoia and decreasing your perception and alert for 1 turn,

  • Source


    Circumstances

    Famous: TV priest
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    doppelganger

    Moderate Dangerous Given by jamesdsoup
    you have a clone on the loose who is planning something

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 155 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Father Charlie has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Father Charlie has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Grand Dungeon can post Moves for Father Charlie.

    Assets And Liabilities

    Assets

    -15 Gifted
    -18 Finances: Rich
    -6 Famous
    Claim to Fame: TV priest
    -9 Daredevil

    Liabilities

    +6 Vengeful
    +15 Dark Fate
    +6 Paranoia