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DR.Mullah

A 1-Victory Newbie Contractor played by DeadlyMAS in The Grand Dungeon

DR.Mullah is a genealogist who will risk his life to become the ultimate mad scientist and push the world int its next from of evaluation.

He is 21 years old, lives in Cutler City, and often appears as a 6'7" lanky African American.

DR.Mullah lives in The Grand Dungeon, a setting In the California Bay Area, where the line between myth and media is violently thin.

Attributes

Brawn

1

Charisma

2

Dexterity

1

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

4 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(DR.Mullah is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(DR.Mullah has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Submission
Anguish
Atrocities

Traumas

(DR.Mullah has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

doppelganger

Moderate Dangerous Given by jamesdsoup
you have a clone on the loose who is planning something

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 155 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
DR.Mullah has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

DR.Mullah has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Grand Dungeon can post Moves for DR.Mullah.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-3 Beautiful
-12 Jack of All Trades
-3 Convenient Klutz
-6 Born Runner