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Ronin
What is greater, to be born strong, or to build your own strength?

A Newbie Contractor played by Contracted_Pyre in The Illumination

Ronin is a wandering Ronin who will risk their life to become the ultimate Haunted Android and become the best duelist in the world.

They are 4 years old, live in a metal shed in the Canadian Wilderness, and often appears as a clearly damaged robot made of a conglomerate of clockwork and electronics.

Ronin lives in The Illumination, a setting where videos of the supernatural go viral every day.

Attributes

Brains

4

Kickass

4

Ninja

5

Rizz

2

Sharp

3

Abilities

4 Alertness

0 Animals

3 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

3 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ronin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lost Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Injustice

    Traumas

    (Ronin has no Traumas)


    Temperature


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Ronin has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ronin has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Source for Art https://www.deviantart.com/delbinator/art/Shedo-the-Robot-Ronin-1091852921

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough

    Liabilities

    +6 Finances: Poor
    +9 Outsider
    +7 Scarred
    Scar: Missing Hand