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Cole Black
“If the law won't protect our children, then I’ll build a law that can. Brick by brick. Corpse by corpse.”

A Newbie Contractor played by Author as a Free Agent

Cole Black is a No-nonsense Father who will risk his life to become a King of Shades and Create a world where the powerful are no longer above justice.

He is 41 years old, lives in his home, a renovated church in Pilsen, Chicago, and often appears as a taller broad-shouldered man in his early forties with a tired but unflinching gaze, neatly kept salt and pepper hair, sharp features, wearing dark and well-tailored suits, jackets, or some mix of business casual and mob boss.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

0 Melee

4 Occult

0 Performance

1 Science

2 Stealth

0 Survival

1 Technology

2 Thievery

3 Underworld

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cole Black is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cole Black has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Cole Black has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Point of Contact
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 7
(Earned: 150 - Spent: 143)
An itemized record of every Contract, advancement, and more

Journal
Cole Black has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Cole Black has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Point of Contact
-0 Imbued
-6 Finances: Comfortable

Liabilities

+9 Sensitive