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Gind Moblin

A Newbie Contractor played by Lord_Melon in The Goons

Gind Moblin is a Mind Goblin who will risk his life to become the ultimate junker lord and Bring back the medieval ages.

He is 87 years old, lives in a cave in Western Massachusetts, and often appears as A child wearing a trench coat and a too large hat.

Gind Moblin lives in The Goons, a setting where videos of the supernatural go viral every day. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gind Moblin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Smelly - Gross... (You suffer +1 Difficulty on all Social Rolls and cannot benefit from the Beautiful Asset while you have this Battle Scar.)
  • Mean and Green - You are literally a Goblin. (You appear innately and obviously supernatural.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Capture

    Traumas

  • Kleptomania - You just can't help yourself. (Whenever you would see a particularly expensive, rare, or otherwise neat item, roll Self-Control or immediately attempt to steal it.)

  • Deez


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: Explosives
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Illicit Supplier: Armory
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Additional Language: Goblin You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half, but any attempt to hit you with a ranged attack is at +1 Difficulty.
    Deleted Conditions with active Assets and Liabilities
    • Additional Language: XP refund

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 156 - Spent: 151)
    An itemized record of every Contract, advancement, and more

    Journal
    Gind Moblin has not written in his journal yet.

    Moves

    Gind Moblin has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Goblin
    -1 Additional Language
    Language: XP refund
    -15 Gifted
    -0 Finances: Average
    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: Explosives
    -6 Illicit Supplier
    Stockpile Type: Armory
    -12 Jack of All Trades
    -3 Nimble Fingers

    Liabilities

    +7 Short Fuse
    +6 Short
    +3 Dark Secret
    Secret: XP refund