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Lou Grimsley
"Man, I'd kill for a strawberry shake right about now. What? It's not a lie. I'd kill a bug for one."

A Newbie Contractor played by Author in The Goons

Lou Grimsley is a spiteful lawyer who will risk their life to become the ultimate fairy and root out lies and liars in America.

They are 29 years old, live in their nice house in Brooklyn, and often appears as a wiry man in his twenties with slicked-back dark hair, sharp cheekbones, and eyes just a little too reflective to be natural, dressed in a slim, pinstriped suit that looks one part courtroom and one part back alley.

Lou Grimsley lives in The Goons, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

6

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

0 Crafts

4 Culture

1 Drive

0 Firearms

4 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 5 dice
Movement: 15 feet
Dash: 5 feet
Perception + Alertness: 5 dice

Injuries

(Lou Grimsley is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Iron Allergy - That shit hurts... (You receive 1 more damage from Pure Iron.)
  • Body 6

    Stress
    0

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Anguish
    Murder
    Near-Death Experience

    Traumas

  • Nature's Misfit - You can't bring yourself to harm your home. Roll Self Control to ever harm or otherwise directly cause or allow harm to nature
  • Deal's a Deal - You are bound to keep your word. (Whenever you would attempt to go against your word, roll Self Control. If you fail, you are unable to go against your word for at least a day)

  • Spite


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert: Law
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Point of Contact: Some inspector general or judge or something
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. You must succeed a Mind@9 roll in order to tell a lie. You also must succeed a Mind@6 roll to cross salt lines, and the presence of salt of any kind near you gives you a -1 dice penalty to ALL actions.

    Loose Ends

    Dark Secret: I am literally a fey who is incapable of directly lying and plans to bring about an age of truth (not honesty) through underhanded means.

    Distant Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Lou Grimsley has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Lou Grimsley has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -3 Beautiful
    -3 Respected Expert
    Field: Law
    -6 Point of Contact
    Contact: Some inspector general or judge or something
    -0 Imbued

    Liabilities

    +9 Sensitive
    +3 Dark Secret
    Secret: I am literally a fey who is incapable of directly lying and plans to bring about an age of truth (not honesty) through underhanded means.
    +9 Supernatural Condition
    Supernatural Condition: You must succeed a Mind@9 roll in order to tell a lie. You also must succeed a Mind@6 roll to cross salt lines, and the presence of salt of any kind near you gives you a -1 dice penalty to ALL actions.)