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Noah Sahle

A Newbie Contractor played by Noralius in Neo-GENIS

Noah Sahle is a Digital Code/NPC inbeded with the Soul of a real Human who will risk his life to become a a real Human once again and escape this hell hole, escape Neo-Genis and maybe...maybe more.

He is 28 years old, lives in The Player hub or anywhere else in Neo-Genis, and often appears as A 6'2" man with brown curled hair, dressed in modern streetwear. He has a relaxed presence, often seen in a bomber jacket, graphic tee, and clean sneakers.

Noah Sahle lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

1 Drive

2 Firearms

3 Influence

3 Investigation

1 Medicine

3 Melee

2 Occult

0 Performance

1 Science

3 Stealth

1 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Noah Sahle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Tongueless (You cannot communicate verbally beyond grunts and shouts.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Capture

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Noah Sahle has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Noah Sahle has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Voided Deaths
    You should probably know about these. . .

    • April 16, 2025, 2:16 a.m. - None

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Focused
    -6 Tough

    Liabilities

    +9 Sensitive
    +12 Weak Willed
    +9 Outsider