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M.E.R.C.

A Newbie Contractor played by Happy_Mutant in Harmonia Tenebrae

M.E.R.C. is a military officer who will risk her life to become a scion of Athena and end American political corruption with a civilian uprising.

She is 24 years old, lives in 569 Leaman Place, Brooklyn Heights, and often appears as tall (5'9"), statuesque, brunette women with brown eyes and a build that blends pin-up model and female bodybuilder in tactical armor and carrying an ancient telamon shield.

M.E.R.C. lives in Harmonia Tenebrae, a setting where the strange and supernatural hides under a veil of normalcy. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

0 Drive

3 Firearms

1 Influence

0 Investigation

0 Medicine

3 Melee

2 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

4 Strategies & Tactics

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(M.E.R.C. is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot (Your right temple was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Failure
    Injustice

    Traumas

    (M.E.R.C. has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

    Group of Enemies: Patriot Front and the Sons of Salem

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -3
    (Earned: 152 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    M.E.R.C. has not written in her journal yet.

    Moves

    M.E.R.C. has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    M.E.R.C. was born Margaret Elizabeth, a highly successful career soldier who became disillusioned with the lifestyle when her husband died in combat. She mustered out after her second term (during which she became a widow) and was acting as a private security consultant in Greece when she was struck in the head with an antique shield. She kept it when she discovered her client had left it with her in the hospital when she came to. She goes by her initials.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful

    Liabilities

    +9 Sensitive
    +12 Group of Enemies
    Name of Group: Patriot Front and the Sons of Salem
    +7 Scarred
    Scar: Soft Spot (Your right temple was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)