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Uncle ben
get off my lawn

A 1-Victory Newbie Contractor played by MrWing in The Department of Supernatural Affairs (DOSA)

Uncle ben is a elderly veteran turned Criminal handyman who will risk his life to become the ultimate High paid operative and provide money for his daughter and his grandkids.

He is 58 years old, lives in Rundown flat, and often appears as a disgruntled office worker, loose tie and shirt look, disfigured face.

Uncle ben lives in The Department of Supernatural Affairs (DOSA), a setting where governments battle to put their flag on every supernatural phenomena and location. His journal has 2 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

2

Perception

4

Abilities

3 Alertness

1 Animals

2 Athletics

2 Crafts

0 Culture

1 Drive

4 Firearms

1 Influence

1 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

1 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Uncle ben is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Uncle ben has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Injustice

Traumas

(Uncle ben has no Traumas)


Source


Circumstances

Illicit Supplier: Armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

Conditions

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 165 - Spent: 162)
An itemized record of every Contract, advancement, and more

Moves

Uncle ben has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Department of Supernatural Affairs (DOSA) can post Moves for Uncle ben.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Iron Will
-15 Gifted
-6 Illicit Supplier
Stockpile Type: Armory

Liabilities

+3 Ugly