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Mars

A 1-Victory Newbie Contractor played by chaonis in Ede-Wageningen

Mars is a underground street artist who will risk his life to become the ultimate local cryptid and be strong enough to stop street harassment.

He is 24 years old, lives in a squatter's den, and often appears as a punky thriftstore kid.

Mars lives in Ede-Wageningen, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

4 Athletics

4 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Stabwound
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mars has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Injustice to self
Innocent bystanders

Traumas

(Mars has no Traumas)


Source


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
From Ede-Wageningen
Alien Sting: Phase 1 While the initial sing has healed, the surrounding skin has turned yellow, bumpy, and sensitive. Whenever someone infected with the alien's parasites draws near, the skin feels like it's buzzing. You have an intuitive knowledge of the direction and distance of anyone within 250 feet who has swallowed one of the alien's parasites.

Loose Ends

Alien Metamorphosis 1

Imminent Dangerous Given by JasonDelphino97
You were stung by an alien. While the initial effects have worn off, the surrounding skin is turning yellow and bumpy. You might want to get that checked out.

Alien Metamorphosis 1

Imminent Dangerous Given by JasonDelphino97
You were stung by an alien. While the initial effects have worn off, the surrounding skin is turning yellow and bumpy. You might want to get that checked out.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 155 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Mars has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mars has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Ede-Wageningen can post Moves for Mars.

Assets And Liabilities

Assets

-3 Nimble Fingers
-9 Daredevil
-6 Born Runner

Liabilities

+6 Finances: Poor
+9 Outsider