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Frank Knyght

A 1-Victory Newbie Contractor played by GoWboomer99 in Critical Games Mercs

Frank Knyght is a disgruntled police sergeant who will risk his life to become the ultimate force of law and order and bring all criminals to justice.

He is 32 years old, lives in a cheap apartment above a laundromat, and often appears as a disheveled man with a short but unkempt beard, along with a short leather jacket with the lingering scent of tobacco.

Frank Knyght lives in Critical Games Mercs, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

2 Drive

3 Firearms

2 Influence

4 Investigation

2 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
car accident
1
stab wound
1
knife cut
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Frank Knyght has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Injustice

Traumas

(Frank Knyght has no Traumas)


Source


Circumstances

Notoriety: killed a dangerous criminal instead of arresting them under the reason of "too dangerous to be kept alive"
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 162 - Spent: 161)
An itemized record of every Contract, advancement, and more

Moves

Frank Knyght has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Critical Games Mercs can post Moves for Frank Knyght.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Iron Will
-0 Finances: Average
-3 Avoidance

Liabilities

+6 Paranoia
+3 Notoriety
Reason: killed a dangerous criminal instead of arresting them under the reason of "too dangerous to be kept alive"