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Maxine Mayes

A Newbie Contractor played by Iamangelofwar in The Far Corners

Maxine Mayes is a vigilante emergency responder who will risk her life to become a one woman riot and uproot corruption from the city.

She is 23 years old, lives in Arkahm County, and often appears as a laid back woman with a hidden focus in her eye.

Maxine Mayes lives in The Far Corners, a setting The supernatural is a thing of myth and legend, mainly because technology hasn't progressed enough to document what is happening in the dark corners of the earth.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

2 Crafts

1 Culture

4 Drive

1 Firearms

2 Influence

1 Investigation

4 Medicine

3 Melee

0 Occult

0 Performance

2 Science

3 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Maxine Mayes is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Maxine Mayes has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Capture
Injustice

Traumas

(Maxine Mayes has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Giftless You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

Group of Enemies: those who know her blood

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Maxine Mayes has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Maxine Mayes has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-6 Tough
-3 Nimble Fingers
-9 Daredevil

Liabilities

+9 Sensitive
+12 Group of Enemies
Name of Group: those who know her blood
+30 Giftless