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Thomas Twinpeaks “the laughing lawyer”
The lawyer Thomas Twinpeaks was not the same after the fateful day a clown car, driven by an Orphan crashed into the right side of his body. On that day he become, the laughing lawyer.

A Newbie Contractor played by Lord_of_Clueless in The Torrent

This character is dead. RIP

Thomas Twinpeaks “the laughing lawyer” is a half clown & half lawyer who will risk his life to become a force of comedic justice and rid the world of all Orphaniges.

He is 45 years old, lives in in a aparment in Washington DC, and often appears as a man whos left side is a expensive suit with slicked back hair and his right side is in a clowns suit with a rainbow afro, clowns make up and a red nose.

Thomas Twinpeaks “the laughing lawyer” lives in The Torrent, a setting where there’s an ongoing torrent of the paranatural.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

1 Culture

1 Drive

3 Firearms

3 Influence

0 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

2 Funny business

2 Law business

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
that might be it chief
3
The wonder of u
2
Ouch
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Grave Rot ((Your very essence has been tainted by the Gravelord, you reek of fear. -4 Dice to any rolls involving intimidation, self-confidence, or leadership.))
  • Disfigured by horrible burns (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Injustice

    Traumas

  • Malevolence (Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.)


  • Circumstances

    Point of Contact: Clown Mafia
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    From The Torrent
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 3
    (Earned: 152 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Thomas Twinpeaks “the laughing lawyer” has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Thomas Twinpeaks “the laughing lawyer” has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Torrent can post Moves for Thomas Twinpeaks “the laughing lawyer”.

    Assets And Liabilities

    Assets

    -6 Point of Contact
    Contact: Clown Mafia
    -6 Born Runner

    Liabilities

    +6 Vengeful
    +6 Compulsive Liar
    +6 Paranoia