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Tusotuethra
Those with no legs to walk on shall finally take a stand!

A Newbie Contractor played by PerrottatTheOne in The Goons

Tusotuethra is a nautilus man who will risk his life to become the ultimate oceanic eco-terrorist and rid the ocean of the stain that is humanity and its waste.

He is 242 years old, lives in the coastal area of downtown Seattle, WA, and often appears as vaguely humanoid mass of writhing tentacles, crowned with a nautilus shell.

Tusotuethra lives in The Goons, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

3 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

3 Marine Culture

2 Terrorism

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tusotuethra is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tusotuethra has no Battle Scars)

Body 8

Stress

8 Mind

Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Capture
Oceanic Atrocities

Traumas

(Tusotuethra has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Notoriety: An inhuman eco-terrorist
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Nautilus Man You have some unique supernatural affliction or curse due to your heritage or background. You are literally a Nautilus Person
Semi-Aquatic You have some unique supernatural affliction or curse due to your heritage or background. Semi-Aquatic: You must submerge yourself in water once every 3 hours for 10 minutes at a time or suffer a stacking penalty starting from -1 up to -3. This is massively sped up when in hotter, drier environments.

Loose Ends

Group of Enemies: Oil Barons

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: Drown an oil baron and his family at sea

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Tusotuethra has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Tusotuethra has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Cat-Eyes
-3 Contortionist
-3 Swimmer's Build
-0 Imbued

Liabilities

+9 Sensitive
+6 Vengeful
+3 Dark Secret
Secret: Drown an oil baron and his family at sea
+9 Outsider
+12 Group of Enemies
Name of Group: Oil Barons
+9 Supernatural Condition
Supernatural Condition: Semi-Aquatic: You must submerge yourself in water once every 3 hours for 10 minutes at a time or suffer a stacking penalty starting from -1 up to -3. This is massively sped up when in hotter, drier environments.
+9 Supernatural Condition
Supernatural Condition: You are literally a Nautilus Person
+3 Notoriety
Reason: An inhuman eco-terrorist