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Michael winling

A Newbie Contractor played by guilty in Maelstrom

Michael winling is a Nerdy occultist who will risk their life to become the ultimate wheeler of a cultist magic and restore magic to its rightful places in the world.

They are 21 years old, live in Salem, Massachusetts in apartment 52, and often appears as a scrawny looking guy looks pretty young for his age usually wearing a jacket like cloak that covers his whole body usually wearing black khakis and a black long sleeve shirt button up with black dress shoes, and circular glasses.

Michael winling lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

0 Athletics

1 Crafts

0 Culture

2 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

2 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Michael winling is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Michael winling has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Injustice
Near-Death Experience

Traumas

(Michael winling has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Cursed siphon
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Michael winling has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Michael winling has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Focused
-6 Tough

Liabilities

+9 Supernatural Condition
Supernatural Condition: Cursed siphon