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Kelby Kennen

A 1-Victory Newbie Contractor played by JaySlashThem in The Tower

Kelby Kennen is a underpaid cashier who will risk his life to become the ultimate sorcerer and get his stupid dead boss to stop haunting him.

He is 26 years old, lives in a standard low-rent studio apartment in Portland, Oregon, and often appears as an average guy with messy sandy-blond hair wearing sunglasses, some old band t-shirt, and jeans.

Kelby Kennen lives in The Tower, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 3 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

1 Alertness

0 Animals

0 Athletics

1 Crafts

2 Culture

2 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

1 Melee

1 Occult

3 Performance

0 Science

1 Stealth

0 Survival

0 Technology

1 Thievery

4 Music

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Mysterious pond injury
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kelby Kennen has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Kelby Kennen has no Traumas)


Lifeforce


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Additional Language: Latin You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

Pesticide Poisoning

Imminent Fateful Given by cakeengland
You have received a lethal dose of pesticide.

Mundane Debt: Jessica Williams

Imminent Dangerous Given by cakeengland
Jessica loaned you her car, and now it's at the bottom of a pond. You should probably do something to avoid potential legal consequences.

Individual Enemy: Nancy's kidnapper

Moderate Deadly Given by cakeengland
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 15
(Earned: 159 - Spent: 144)
An itemized record of every Contract, advancement, and more

Moves

Kelby Kennen has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tower can post Moves for Kelby Kennen.

Biography

Kelby had a pretty standard childhood, all things concerned. A straight C student through school, not that he couldn't get better grades, he certainly could if he applied himself, but he was far more interested in being popular among his peers than he was in passing classes. At about 15 he started learning to play the acoustic guitar at the suggestion of a friend, and found that he loved it. Dropped out of school a few years later to follow this passion, becoming a gig musician. He travelled around playing small festivals and the like, often making friends with the people he met along the way, from stage technicians to ren-faire performers, and learning some skills and tricks from them on the road.

Eventually, though, the lifestyle caught up to him. It was easy money, yes, but not a lot. Certainly not enough to be sustainable long-term. So, after a good few years, he settled down, got himself a small apartment, and secured a job at his local convenience store. This Is Where The Fuckening Begins.

Kelby doesn't know his manager, Hank, very well. To him, he's just a stern old guy. But he's more than meets the eye. He's got a vice, gambling. More specifically, gambling for magical artefacts. He's fucked around with all sorts of supernatural entities, demons, fey, vampires, and more, accruing more and more powerful items, and more and more enemies. Eventually, one of them catches up to him and he ends up dead. So what happens to all those artefacts? Well, turns out Hank had a plan for that.

So, Kelby turns up to work one day and hears Hank is dead. Huh. Okay then. He doesn't care all that much. And then a few days later, the executor of Hank's will calls him. Turns out the guy has posthumously gifted a lot of his more powerful magical items to his coworkers. In Kelby's case, he receives an old leather-bound tome that smells faintly of blood. What? What the fuck is he supposed to do with this?? It's written in Latin. He doesn't know Latin!! So he ignores it, leaves it to gather dust on a shelf in his apartment.

Yeah, uh, so, turns out the book is haunted. By Hank, specifically. And he's pissed that Kelby is letting all this good eldritch knowledge go to waste!! So for a good month Kelby's life consists of going to work and getting yelled at by customers, and then going home and getting yelled at by Hank's ghost. Predictably, he hates this. So when a Harbinger comes knocking with an offer that'll make the ghost knock it off? He jumps on it, no questions asked.

Assets And Liabilities

Assets

-1 Additional Language
Language: Latin
-0 Finances: Average
-6 Focused
-12 Jack of All Trades
-3 Nimble Fingers
-0 Imbued