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Elisheva

A Newbie Contractor played by Oracular_Character in Mission Operatives

Elisheva is a monster hunter who will risk her life to become a immortal peacekeeper and maintain the balance between the natural and supernatural worlds.

She is 3,350 years old, lives in in a manor in Boston Massachusetts turned museum and curio shop, and often appears as a slightly shorter young lady with blonde hair in a long ponytail in skin-tight cargo khaki pants and a tied-off white button-up shirt with breast pockets, under arm pistol holsters, heavy boots.

Elisheva lives in Mission Operatives, a setting where videos of the supernatural go viral every day. Her Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

2 Drive

3 Firearms

2 Influence

0 Investigation

0 Medicine

3 Melee

2 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Elisheva is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Elisheva has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Atrocities

Traumas

(Elisheva has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Group of Enemies: The Beasts (A group of unknown supernatural entities that are hunting down Elisheva in order to end their bloodline.)

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: The blood of monsters courses through their veins. When they let the beast out they're not so different from those they fight.

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Elisheva has not written in her journal yet.

Moves

Elisheva has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Elizabeth, Ellie, Elisa, Liz, Eliza, Elise, Elsa, Isabel, Isabella, Isabelle, Betsy, Betty, Elsie, Lizzie, Lizzy, Liz, Lisa, Lise, Liza, Sheva, Elish, Lishi, Evie, Shelli, Shelly, Leesha, Elly, Bess, Beth, Betsy, Bessie, Bette, Betty, Babette, Libby, Bettina, Billie, Ella, Liddy, Buffy, Effy, Peggy, Lily, Billy, Birdie, Bitsy, Bizzy, Izzy, Zizzy, Zap, Effie, Elspeth, Elia, Bebe, Lilibet, Isabeau, Elo, Eli, Elle, Bee, Lissie, Etta, Zabby, Bunny, Iz, Shevy, Zizi, Iz, Bets, Eby, Izabeth, Izzette, Eva, Shaye,

Elisheva has and does use many different variations of her name, some of which she claims to have come up with, some she admits she didn't. According to her she was the first girl ever to be named Elisheva, at least to those she admits to being nearly three and a half millennia old to. It's unknown how she became an ageless immortal, she thinks it has something to do with being descended from even older immortals. She started hunting monsters to defend people, and found that not only could she eventually heal from any injuries received instead of just dying like mortals, but she was also good at it. Over time she has become disenchanted with the idea of hunting supernatural monsters, and nowadays would rather broker peace between the alien and the mundane.

Assets And Liabilities

Assets

-15 Iron Will
-0 Finances: Average
-3 Beautiful

Liabilities

+3 Dark Secret
Secret: The blood of monsters courses through their veins. When they let the beast out they're not so different from those they fight.
+12 Group of Enemies
Name of Group: The Beasts (A group of unknown supernatural entities that are hunting down Elisheva in order to end their bloodline.)
+6 Paranoia