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Ashley Brighton

A Newbie Contractor played by cakeengland in Heart's Desire

Ashley Brighton is a optimistic dreamer who will risk her life to become a pink magical girl and bring back her deceased mother.

She is 18 years old, lives in a small apartment in a small city, and often appears as a teenager with blonde hair in a braid, wearing preppy clothes.

Ashley Brighton lives in Heart's Desire, a setting where wishes give rise to magical girls.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

0 Alertness

3 Animals

1 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

2 Medicine

0 Melee

2 Occult

1 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 5 dice
Movement: 15 feet
Dash: 10 feet
Perception + Alertness: 3 dice

Injuries

(Ashley Brighton is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ashley Brighton has no Battle Scars)

Body 6

Stress
0

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Atrocities
Murder

Traumas

(Ashley Brighton has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 150 - Spent: 148)
An itemized record of every Contract, advancement, and more

Journal
Ashley Brighton has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ashley Brighton has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-15 Gifted
-0 Finances: Average
-12 Jack of All Trades

Liabilities

+4 Lifesaver