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Normal Cop

A 1-Victory Newbie Contractor played by Oracular_Character in Mission Operatives

Normal Cop is a police officer who will risk his life to become the ultimate super cop and maintain law and order.

He is 26 years old, lives in Normal, Indiana, and often appears as nondescript white male police officer.

Normal Cop lives in Mission Operatives, a setting where videos of the supernatural go viral every day. His Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

4 Alertness

3 Animals

4 Athletics

0 Crafts

3 Culture

4 Drive

4 Firearms

4 Influence

4 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Normal Cop is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Normal Cop has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Betrayal
Near-Death Experience
Anguish

Traumas

  • Thin Blue Line Must roll Self Control to not punish others to abuse of the law if insulted or agitated in any way.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Mission Operatives
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to the
    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 160 - Spent: 158)
    An itemized record of every Contract, advancement, and more

    Journal
    Normal Cop has not written in his journal yet.

    Moves

    Normal Cop has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Mission Operatives can post Moves for Normal Cop.

    Assets And Liabilities

    Assets

    -12 Jack of All Trades

    Liabilities

    +9 Sensitive