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Eris Virides

A 1-Victory Newbie Contractor played by mestia in The Tower

Eris Virides is a straight-laced mad scientist who will risk her life to become the ultimate warlock and satiate her unending curiosity of the unknown.

She is 27 years old, lives in hostel for scientists involved in human experimentation, and often appears as a mature, slender, short haired woman with deep, navy blue hair and piercing jade eyes.

Eris Virides lives in The Tower, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

1

Dexterity

2

Intellect

6

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

2 Investigation

5 Medicine

0 Melee

0 Occult

0 Performance

5 Science

0 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Shrapnel from Bomb
1
Mysterious Pond Injury
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Eris Virides has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Submission

Traumas

(Eris Virides has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Pesticide Poisoning

Imminent Fateful Given by cakeengland
You have received a lethal dose of pesticide.

Individual Enemy: Nancy's kidnapper

Moderate Deadly Given by cakeengland
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 14
(Earned: 158 - Spent: 144)
An itemized record of every Contract, advancement, and more

Journal
Eris Virides has not written in her journal yet.

Moves

Eris Virides has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tower can post Moves for Eris Virides.

Assets And Liabilities

Assets

-15 Iron Will
-0 Finances: Average
-6 Clear Conscience
-0 Imbued
-3 Avoidance

Liabilities

+6 Vengeful
+6 Delusions of Grandeur