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Jupiter

A 1-Victory Newbie Contractor played by OwlHonkers in The Tower

Jupiter is a gangster who will risk his life to become the ultimate demon and locate his cousin to kill him once and for all.

He is 28 years old, lives in the rougher side of the city, where the laws don't quite apply., and often appears as a young man with light brown hair with a white streak. He often appears in a large jacket with the hood.

Jupiter lives in The Tower, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

3

Dexterity

1

Intellect

4

Perception

1

Abilities

0 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

2 Firearms

0 Influence

0 Investigation

1 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Mysterious pond injury
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jupiter has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Injustice

Traumas

(Jupiter has no Traumas)



Circumstances

Stockpile of Armory
Given by cakeengland
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Deleted Circumstances with active Assets and Liabilities
  • Illicit Supplier: Armoury

Conditions

From Assets and Liabilities
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Pesticide Poisoning

Imminent Fateful Given by cakeengland
You have received a lethal dose of pesticide.

Individual Enemy: Nancy's kidnapper

Moderate Deadly Given by cakeengland
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 10
(Earned: 155 - Spent: 145)
An itemized record of every Contract, advancement, and more

Journal
Jupiter has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jupiter has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tower can post Moves for Jupiter.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Illicit Supplier
Stockpile Type: Armoury
-6 Attuned Autoimmune
-6 Pack Beast
-0 Imbued
-3 Oblivious