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Adeleine Moore

A 1-Victory Newbie Contractor played by Lumos in The Tower

Adeleine Moore is a naive biology major who will risk her life to become the ultimate witch and find her lost sister.

She is 19 years old, lives in a cramped university dorm that, to anyone but Adeleine, looks like a complete mess, and often appears as a young woman with a long blonde ponytail, bright green eyes, freckles, and clothing that always has some sort of bug motif to match her tattoos.

Adeleine Moore lives in The Tower, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

1

Intellect

5

Perception

4

Abilities

3 Alertness

5 Animals

0 Athletics

1 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

4 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

5 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Adeleine Moore is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Adeleine Moore has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Animal-Lover
Near-Death Experience

Traumas

(Adeleine Moore has no Traumas)



Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Adeleine Moore has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Adeleine Moore has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tower can post Moves for Adeleine Moore.

Biography

Adeleine had a fairly unremarkable childhood. She made her friends young and stuck with them, somehow managing to avoid the drama and relationship issues that tend to come with attending high school. Her grades weren't perfect, but she was definitely well-liked by her teachers, and she studied hard for most of her classes. She had never been able to convince her parents to buy her a pet, though. No dogs, no cats, no hamsters- not even fish. Apparently they were "too expensive" and "too much responsibility when she should be focusing on her classes." Privately, Adeleine thought that the things her parents preferred to spend their money on were pointless, but she wasn't one to argue.

All of this, of course, is ignoring the fact that her sister went missing when she was four years old. Adeleine doesn't remember her much, though whenever she can pry information out of her family, she's told that they were very close. She's told that they would spend hours in the garden, looking under rocks and collecting all of the creepy crawlies they found. That they would dress up in ridiculous costumes and pretend to be fairies taking care of the flowers. Julianna was eight, at the time. Twice Adeleine's age, and yet it was her that disappeared. For a while, Adeleine thought that the vague details and side-stepped questions were just to hide her from the ugly truth of a kidnapping or a murder. Then, she found out that it's because they don't even know what happened. No one does.

So. Adeleine never really let go of her love of animals, even if she can't really tell which of her memories are real and which are pure fiction, the work of her imagination interwoven with snippets of stories she has been told. She took that interest, the only thing she knows for sure that she shared with her sister, and turned it into a degree- or, she is turning it into a degree. Hopefully. And if she can find the time in between classes and exams to search for her... Well, that's a bonus, isn't it?

Assets And Liabilities

Assets

-0 Finances: Average
-3 Convenient Klutz
-0 Imbued

Liabilities

+12 Glass Jaw
+9 Sensitive
+12 Weak Willed