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Lawrence Steward
Extravagant Noble Lord Master Bailiff and Keeper of the Forest

A Newbie Contractor played by Polar in Disintegrating Oligarchy

Lawrence Steward is a Aristocratic Occulist who will risk his life to become a Forest Steward and the Steward of the Forest.

He is 24 years old, lives in A house in the middle of the woods. NW Maine USA., and often appears as a tall pale man with black hair and a skinny body, with a noble attitude.

Lawrence Steward lives in Disintegrating Oligarchy, a setting where the supernatural is heavily contained by force.

Attributes

Brawn

7

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

2 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

2 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lawrence Steward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lawrence Steward has no Battle Scars)

Body 9

Stress

5 Mind

Scuffed
0
Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Animal-Lover
Injustice

Traumas

(Lawrence Steward has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Lawrence Steward has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lawrence Steward has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Cat-Eyes
-3 Lanky
-9 Bounce Back
-6 Finances: Comfortable

Liabilities

+7 Short Fuse
+6 Vengeful
+6 Compulsive Liar