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FERGAL

A Newbie Contractor played by gshtfvhy in The Third Powerhouse

FERGAL is a domumruptor who will risk his life to become the ultimate predator and leader of all clans.

He is 24 years old, lives in motels, hotels wherever else he could without problem, and often appears as a slightly above average height domumruptor.

FERGAL lives in The Third Powerhouse, a setting where it has developed with a third form of high energy life. His Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

1

Dexterity

2

Intellect

2

Perception

3

Abilities

2 Alertness

2 Animals

0 Athletics

5 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(FERGAL is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(FERGAL has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Submission

Traumas

  • Trophy Hunter/collector After killing something he must succeed a will check if failed he must take something as a trophy

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Collector
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 156 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    FERGAL has not written in his journal yet.

    Moves

    FERGAL has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Clear Conscience
    -12 Jaded
    -15 Immutable Body

    Liabilities

    +6 Disorder
    Permanent Trauma: Collector