Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Slank

A Newbie Contractor played by mmmsquid in GA5-1921

Slank is a charming two-timing gambler who will risk his life to become a // and avoid paying up on any deals he’s made.

He is 50 years old, lives in Las Vegas, formerly Nocticium, and often appears as an olive-skinned, grey haired man in a suit and hat.

Slank lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

3 Firearms

3 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Slank is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Slank has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Slank has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Group of Enemies: People cheated by Slank, not exactly an organisation but more of a group of combined people, whether they’ve been conned, outgambled or supernatural deals that have never seen official writing.

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Slank has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Slank has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-9 Daredevil

Liabilities

+12 Group of Enemies
Name of Group: People cheated by Slank, not exactly an organisation but more of a group of combined people, whether they’ve been conned, outgambled or supernatural deals that have never seen official writing.
+6 Delusions of Grandeur