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Mensk Creed
The wagon crushes any that fall off beneath it's wheels. One day I will be the wagon.

A 1-Victory Newbie Contractor played by TankT1ger in Nightfall

Mensk Creed is a Cyborg who will risk their life to become the ultimate Living Supercomputer and Take back his mega-tech company Radiant Industries.

They are 76 years old, live in a secret maximum security prison in Alaska, and often appears as a Caucasian man of tall height and average build, bald with distinct facial augments that appear like a combination of large red goggles and a breathing mask. He is normally attired in a black suit and tie.

Mensk Creed lives in Nightfall, a setting grounded in the modern day Earth where the supernatural is not hidden, but commodified, militarized, and worshiped. Their Questionnaire has 6 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

0 Crafts

2 Culture

1 Drive

4 Firearms

2 Influence

2 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

3 Science

2 Stealth

0 Survival

4 Technology

0 Thievery

2 Hacking

2 Smuggling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mensk Creed is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mensk Creed has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Near-Death Experience
Kleptophobia
Techophillia

Traumas

(Mensk Creed has no Traumas)


Source


Circumstances

Imprisoned: Maximum Security Prison
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Illicit Supplier: Armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Group of Enemies: Radiant Industries

Imminent Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 161 - Spent: 161)
An itemized record of every Contract, advancement, and more

Journal
Mensk Creed has not written in their journal yet.

Moves

Mensk Creed has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Nightfall can post Moves for Mensk Creed.

Assets And Liabilities

Assets

-18 Finances: Rich
-6 Illicit Supplier
Stockpile Type: Armory

Liabilities

+9 Sensitive
+9 Imprisoned
Manner of Imprisonment: Maximum Security Prison
+12 Group of Enemies
Name of Group: Radiant Industries