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4423-IO-11DK "Sleeper"

A Newbie Contractor played by WaterInMilk in The Odysseus

4423-IO-11DK "Sleeper" is a owned and uploaded consciousness who will risk their life to become the ultimate Sleeper frame and Upload their consciousness to the wider ship network.

They are 32 years old, live in A emptied out shipping container in the far forgotten corners of The Factory, and often appears as An android with soft synthetic skin and a mix of printed biological material and manufactured circuitry within. They have seams running along their body so that they can preform self maintenance at the end of the day. They have piercing yellow eyes and usually wear any oversized protective gear they can scrounge in the Factory area. they are the height and mental age of a full adult, though Chronologically they were manufactured seven years ago. on their lower back is their ID number and a stamped logo of a company.

4423-IO-11DK "Sleeper" lives in The Odysseus, a setting Earth has died, and all of known humanity is on a generation ship too somewhere.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

3 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

2 Science

3 Stealth

0 Survival

4 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(4423-IO-11DK "Sleeper" is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(4423-IO-11DK "Sleeper" has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience

Traumas

(4423-IO-11DK "Sleeper" has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
The Hunger: Stabilizer. You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
From The Odysseus
starting languages You are fluent in Trade and Kinetics You can speak, read, write in Trade and sign in Kinetics.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
4423-IO-11DK "Sleeper" has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

4423-IO-11DK "Sleeper" has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Avoidance

Liabilities

+6 Finances: Poor
+6 The Hunger
New Food: Stabilizer.
+6 Anti-Social