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Lumi
The Witch Queen Cat

A 1-Victory Newbie Contractor played by IROtheATLAS26 in Illuminated Earth

Lumi is a house cat who will risk her life to become the ultimate magical witch and liberate all cats and dominate the world with them.

She is 7 years old, lives in an abandoned apartment in northern Wisconsin, and often appears as a small cat with black fur. She has a lavender collar with a nametag and bright blue eyes.

Lumi lives in Illuminated Earth, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

4

Abilities

1 Alertness

1 Animals

1 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

4 Influence

2 Investigation

2 Medicine

1 Melee

4 Occult

0 Performance

0 Science

4 Stealth

2 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lumi is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lumi has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Atrocities
Anguish

Traumas

(Lumi has no Traumas)


Veneration


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal. +2 Dice to athletics and alertness.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Lumi has not written in her journal yet.

Moves

Lumi has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Illuminated Earth can post Moves for Lumi.

Assets And Liabilities

Assets

-3 Pathetic
-3 Cat-Eyes
-0 Imbued

Liabilities

+9 Animal
+6 Delusions of Grandeur