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Mell Starwyn
You're either perfect, or you're not me.

A Newbie Contractor played by Mythlington in Nightfall

Mell Starwyn is a egotistical perfectionist who will risk his life to become the ultimate Perfect Being and showcase to humanity what the ultimate lifeform truly looks like.

He is 24 years old, lives in a state of both nowhere and everywhere. They travel across the world in an attempt to find their next strongest foe, and often appears as a towering, muscular man with spiky white hair, crimson feathered sunglasses, and an expression that can only be described as condescending. He often sports a white tank top with his name proudly planted on, a pair of military-style black boots alongside a pair of crimson red pants.

Mell Starwyn lives in Nightfall, a setting grounded in the modern day Earth where the supernatural is not hidden, but commodified, militarized, and worshiped.

Attributes

Brawn

7

Charisma

2

Dexterity

6

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

1 Investigation

1 Medicine

5 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mell Starwyn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mell Starwyn has no Battle Scars)

Body 9

Stress

6 Mind

Scuffed
0
Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure
Near-Death Experience

Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Ki


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Bane: Fire You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

    Loose Ends

    Individual Enemy: Johan

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 150 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Mell Starwyn has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mell Starwyn has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Lanky

    Liabilities

    +9 Sensitive
    +6 Individual Enemy
    Name of Enemy: Johan
    +6 Delusions of Grandeur
    +6 Bane
    Weakness: Fire