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Marcus Waters

A Newbie Contractor played by Ozz in The Gates of Eden

Marcus Waters is a struggling reporter who will risk their life to become a undying soothsayer and destroy corporations control over the news, ensuring a true freedom of the press in the process.

They are 20 years old, live in a cramped apartment in Waldo, Kansas City, and often appears as a hurried man that fails to often fails to stay still. His bags appear to overflow with nonsensical ramblings and torn paper scraps.

Marcus Waters lives in The Gates of Eden, a setting where hell is a threat, and heaven has a price.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

1 Occult

1 Performance

0 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Marcus Waters is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Marcus Waters has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Capture

Traumas

(Marcus Waters has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your resources, but it’s a modest and often challenging lifestyle. You have access to 250 Scrip per contract, before job payment.
Point of Contact: Herman Miller
From Assets and Liabilities
You know a rumormonger in the Kansas City area, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Herman Miller. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Less Than Human: Corporate Sellouts There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Marcus Waters has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Marcus Waters has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Less Than Human
Type of being: Corporate Sellouts
-6 Point of Contact
Contact: Herman Miller