Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Cindrid Ayermore

A Newbie Contractor played by August in The Grand Exodus

Cindrid Ayermore is a Traveller who will risk his life to become the ultimate Conduit of malice and Inspire fear into the world for those who bear the Curse.

He is 27 years old, lives in wherever the winds of Gaia lead him, and often appears as a strangely youthful man grizzled by his time in this world, wearing many tattered cloths and clothes that wrap around and cover his visage.

Cindrid Ayermore lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

5

Perception

2

Abilities

3 Alertness

0 Animals

5 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

0 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cindrid Ayermore is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cindrid Ayermore has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture

Traumas

(Cindrid Ayermore has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. idk
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 6
(Earned: 150 - Spent: 144)
An itemized record of every Contract, advancement, and more

Journal
Cindrid Ayermore has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Cindrid Ayermore has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-12 Jaded

Liabilities

+15 Dark Fate
+9 Supernatural Condition
Supernatural Condition: idk
+9 Sore Thumb