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Alfred Nightingale
"If I may, allow me to help clean up."

A 1-Victory Newbie Contractor played by Stag002 in Test Group

Alfred Nightingale is a butler who will risk his life to become the ultimate hunter of evil cryptids and establish a guild of ethical cryptid hunters to save both humans and cryptids alike.

He is 52 years old, lives in British Columbia in a manor, and often appears as a grey haired man that looks older than he actually is. He is always dressed impeccably no matter what situation.

Alfred Nightingale lives in Test Group, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

3 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Dapper

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Slash wound
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alfred Nightingale has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Injustice
Anguish

Traumas

(Alfred Nightingale has no Traumas)


Source


Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Arsenal: firearms/body armor
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 8
(Earned: 157 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Alfred Nightingale has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Alfred Nightingale has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Test Group can post Moves for Alfred Nightingale.

Assets And Liabilities

Assets

-3 Nimble Fingers
-0 Imbued
-6 Finances: Comfortable
-12 Arsenal
Arsenal Type: firearms/body armor

Liabilities

+6 Vengeful