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John H. Man
"For the Emperor!"

A 1-Victory Newbie Contractor played by Author in The Grand Exodus

John H. Man is a Paladin of Light who will risk his life to become the ultimate Hero of Humanity and Rally Humanity behind him to lead a crusade against threats to Humanity.

He is 25 years old, lives in their home in the capital of the Imperium of Man, and often appears as a young, muscular, blue-eyed, dirty blond/brown-haired human man wearing armor.

John H. Man lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews. His Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

3

Perception

1

Abilities

2 Alertness

1 Animals

3 Athletics

0 Crafts

2 Culture

2 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

4 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

3 Leadership

3 Monster Hunting

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
THEY DARE...
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John H. Man has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Betrayal

Traumas

(John H. Man has no Traumas)


Radiance


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Famous: Emperor-Blessed Imperium of Man Posterchild
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Notoriety: Centurion
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Conditions

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Giftless: THE FUCKING EMPEROR You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Less Than Human: Non-Humans There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 158 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
John H. Man has not written in his journal yet.

Moves

John H. Man has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Grand Exodus can post Moves for John H. Man.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Less Than Human
Type of being: Non-Humans
-3 Beautiful
-6 Famous
Claim to Fame: Emperor-Blessed Imperium of Man Posterchild
-6 Tough
-3 Lanky
-0 Imbued
-3 Oblivious

Liabilities

+9 Sensitive
+3 Notoriety
Reason: Racist (Ravagers and similar more Non-Human accepting places fucking hate me)
+30 Giftless
Gifts must be spent on: THE FUCKING EMPEROR