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Jamerson

A Newbie Contractor played by Monday as a Free Agent

This character is dead. RIP

Jamerson is a asdf who will risk their life to become a sadf and sdaf.

They are sadf years old, live in sadf, and often appears as sadf.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

4 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

2 Bravado

2 Demonology

2 Intimidation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jamerson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jamerson has no Battle Scars)

Body 8

Stress

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Submission
asdf

Traumas

(Jamerson has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Group of Enemies

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 4
(Earned: 152 - Spent: 148)
An itemized record of every Contract, advancement, and more

Journal
Jamerson has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jamerson has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-6 Focused
-9 Daredevil

Liabilities

+9 Sensitive
+12 Group of Enemies
+6 Delusions of Grandeur