Jamerson does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
They are sadf years old, live in sadf, and often appears as sadf.
2 Alertness
0 Animals
4 Athletics
2 Crafts
1 Culture
0 Drive
0 Firearms
0 Influence
2 Investigation
0 Medicine
4 Melee
1 Occult
0 Performance
0 Science
2 Stealth
0 Survival
0 Technology
0 Thievery
2 Bravado
2 Demonology
2 Intimidation
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
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