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Dr. Schmekelmeister
An octopus? LARRY THE OCTOPUS?!

A Newbie Contractor played by Mythlington in Nightfall

Dr. Schmekelmeister is a Cartoonishly evil villain who will risk their life to become the ultimate TRI-STATE TYRANT and rule the ENTIRE MEMPHIS TENNESSEE AREA!!!.

They are 44 years old, live in a, and often appears as a.

Dr. Schmekelmeister lives in Nightfall, a setting grounded in the modern day Earth where the supernatural is not hidden, but commodified, militarized, and worshiped.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

6

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

4 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

5 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr. Schmekelmeister is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dr. Schmekelmeister has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure
Near-Death Experience

Traumas

  • Fear of Sealife When Schmekelmeister encounters medium to large sized sealife, he must roll Self-Control to avoid entering a fight-or-flight response. If he fails, he may Exert his Mind to face his fear.
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Brainpower


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    The Hunger: Electricity (In order for Dr.Schmekelmeister to use his brainchip, he must provide it a TON of elecricity. To fully sate his hunger, he must be plugged into an outlet for about an hour to charge it to full from 0%). You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Bane: Electricity (Due to the complex nature of Schmekelmeister's brainchip, getting attacked by electricity hurts him more than the regular joe.) You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.

    Loose Ends

    Individual Enemy: Larry the Octopus

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -5
    (Earned: 150 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Dr. Schmekelmeister has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Dr. Schmekelmeister has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -18 Finances: Rich

    Liabilities

    +9 Sensitive
    +6 The Hunger
    New Food: Electricity (In order for Dr.Schmekelmeister to use his brainchip, he must provide it a TON of elecricity. To fully sate his hunger, he must be plugged into an outlet for about an hour to charge it to full from 0%).
    +6 Individual Enemy
    Name of Enemy: Larry the Octopus
    +6 Delusions of Grandeur
    +6 Bane
    Weakness: Electricity (Due to the complex nature of Schmekelmeister's brainchip, getting attacked by electricity hurts him more than the regular joe.)