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‘DDD’

A Newbie Contractor played by mmmsquid in GA5-1921

‘DDD’ is a race car driver who will risk his life to become a supernaturally powered professional and win every race.

He is 21 years old, lives in Italy, and often appears as an on the taller side man, always wearing his racing gear and helmet, he doesn’t speak much.

‘DDD’ lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

5 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(‘DDD’ is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(‘DDD’ has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

  • Traumatized Addiction, when narcotics are in play DDD will react accordingly.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Confidant: Manager/agent/advisor
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
    Famous: Famous professional driver
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Imprisoned: DDD is not imprisoned in the usual sense, but he is entrapped within his contract with his manager, and so must go through him for his every action.
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Respected Expert: Professional driving
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 153 - Spent: 152)
    An itemized record of every Contract, advancement, and more

    Journal
    ‘DDD’ has not written in his journal yet.

    Moves

    ‘DDD’ has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: Manager/agent/advisor
    -15 Gifted
    -6 Focused
    -3 Respected Expert
    Field: Professional driving
    -6 Famous
    Claim to Fame: Famous professional driver
    -6 Tough
    -9 Daredevil

    Liabilities

    +3 Traumatized
    Trauma: Addiction, when narcotics are in play DDD will react accordingly.
    +3 Ugly
    +9 Imprisoned
    Manner of Imprisonment: DDD is not imprisoned in the usual sense, but he is entrapped within his contract with his manager, and so must go through him for his every action.