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Nathan Kessler
[...] and that's where you're wrong, friend. This needs to be *much more* on fire. These things don't die easy.

A Newbie Contractor played by donniecesar in Reality Rifts

Nathan Kessler is a mercenary soldier who will risk his life to become a peerless supernatural hunter and create the world's first organization for paranormal pest control and become wealthy by doing so.

He is 36 years old, lives in a fortified top-floor walk-up in Newark’s Ironbound district — simple, functional, and easily abandoned if the need ever comes, and often appears as a lean, sharp-eyed man in plain tactical workwear, with short-cropped graying hair and the quiet, coiled focus of someone always prepared for trouble.

Nathan Kessler lives in Reality Rifts, a setting where all worlds interconnect and ungodly horrors lurk in the fluid reality. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

1 Drive

4 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

1 Performance

1 Science

3 Stealth

2 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nathan Kessler is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nathan Kessler has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience

Traumas

(Nathan Kessler has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 6
(Earned: 156 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Nathan Kessler has not written in his journal yet.

Moves

Nathan Kessler has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-0 Imbued