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Tochiyo
No, I'm not a mutant. Or a ninja. Or a turtle. Teenage is right, though.

A Newbie Contractor played by T3K in Diverwyn

Tochiyo is a half-turtle monk who will risk his life to find out what happened to his parents, as well as who they are.

He is 15 years old, and often appears as a compassionate teen with the lower half and shell of a turtle person.

Tochiyo lives in Diverwyn, a setting full of classic fantasy.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

4 Athletics

1 Crafts

2 Culture

0 Drive

1 Firearms

2 Influence

1 Investigation

2 Medicine

4 Melee

2 Occult

1 Performance

0 Science

2 Stealth

1 Survival

0 Technology

1 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tochiyo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tochiyo has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Injustice

Traumas

(Tochiyo has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.

Loose Ends

Group of Enemies: TBD

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -7
(Earned: 150 - Spent: 157)
An itemized record of every Contract, advancement, and more

Journal
Tochiyo has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Tochiyo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-12 Jack of All Trades
-6 Tough
-3 Ambidextrous

Liabilities

+6 One Eye
+3 Uncanny Echoes
Echo: Half-Turtle
+15 Dark Fate
+12 Group of Enemies
Name of Group: TBD