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Locklin

A 1-Victory Newbie Contractor played by person_3 in Terms and Conditions

Locklin is a professional strongman who will risk his life to become the ultimate magical girl and end all governments.

He is 38 years old, lives in large house by himself, and often appears as big man kinda tubby looking.

Locklin lives in Terms and Conditions, a setting where rent is high and will to live is low.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

5 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Locklin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 8

    Stress

    5 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Animal-Lover

    Traumas

    (Locklin has no Traumas)


    Harmonia


    Circumstances

    Notoriety: Had a fight whare it was verry bad for the oter
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Conditions

    From Assets and Liabilities
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized without a Gift, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 157 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Locklin has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Locklin has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Terms and Conditions can post Moves for Locklin.

    Assets And Liabilities

    Assets

    -6 Tough
    -9 Bounce Back

    Liabilities

    +9 Gullible
    +6 Mute
    +3 Notoriety
    Reason: Had a fight whare it was verry bad for the oter