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test

A Newbie Contractor played by PoisedIvyT_T as a Free Agent

test is a test who will risk their life to become a test and test.

They are 54 years old, live in test, and often appears as test.

Attributes

Brawn

1

Charisma

1

Dexterity

1

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(test is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(test has no Battle Scars)

Body 6

Stress

3 Mind

Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(test has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wanted For Corporate Terrorism
From Assets and Liabilities
You are under threat of being recognized and treated badly by the public at large due to heinous violent activity done in the current date and time by your doppelganger. There is a strong hatred of you in English/Japanese speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations in which you are recognized.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Individual Enemy

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 159
(Earned: 150 - Spent: -9)
An itemized record of every Contract, advancement, and more

Journal
test has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

test has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

You must eliminate your enemy. Generally this is accomplished by killing them, though there is room for more creative solutions (faking your death, mind-controlling them, etc). If you both survive the encounter and they haven’t been neutralized in some other way, the Cutoff will reset to 3, and the Clone will continue to progress and ruin this Contractor's reputation.

Assets And Liabilities

Liabilities

+6 Individual Enemy
+3 Notoriety
Reason: Terrorism