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Ainz Smethwick

A 1-Victory Newbie Contractor played by Noralius in The Grand Exodus

Ainz Smethwick is a fantasy book author who will risk his life to become the ultimate man like Merlin a real Magician and write a story that changes the people how they think and see the world.

He is 35 years old, lives in New Orleans/In a two story building alone, and often appears as A tall Man about 6.7ft he wears always Buisness atair in all Purple.

Ainz Smethwick lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

1 Animals

3 Athletics

0 Crafts

2 Culture

1 Drive

3 Firearms

3 Influence

3 Investigation

0 Medicine

3 Melee

4 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ainz Smethwick is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Concussive Neuropathy (Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Betrayal
    Failure
    Near-Death Experience

    Traumas

    (Ainz Smethwick has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 157 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Ainz Smethwick has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ainz Smethwick has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Grand Exodus can post Moves for Ainz Smethwick.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -6 Focused
    -6 Born Runner
    -0 Imbued

    Liabilities

    +12 Glass Jaw
    +9 Sensitive
    +12 Weak Willed
    +6 Anti-Social
    +15 Dark Fate