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Hibiscus Tea
You'll find no better maid! ("Please don't say that...")

A Newbie Contractor played by TotalFarmage in The Grand Exodus

Hibiscus Tea is a maid for hire who will risk her life to become the ultimate perfect supportive servant and make the world clean and safe for everyone.

She is 20 years old, lives in an abandoned apartment on the outskirts of Philadelphia, Pennsylvania, and often appears as a short young woman with pale, colorless hair, dressed up in a maid's outfit.

Hibiscus Tea lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews.

Attributes

Brawn

4

Charisma

5

Dexterity

1

Intellect

2

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

3 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Housekeeping

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hibiscus Tea is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hibiscus Tea has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Failure
Monsters

Traumas

  • (MADDENING) Born to Serve Whenever you hear your name called, or the ringing of a bell or similar object, roll Self-Control to not drop everything and investigate

  • Reliable Service


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    Given by TotalFarmage
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    From The Grand Exodus
    Ultimate Servitude ('Miracle', Supernatural Condition) You have some unique supernatural affliction or curse due to your heritage or background. Cannot say 'no' to a direct request, and must complete that request as long as it doesn't violate a Limit. You may roll Self-Control to resist any request.
    Gifted From 'Miracle' You start with one extra Gift.
    Purpose Built You were put here on this earth to do something, so of course you're good at it! You recieve +1 dice to two specific actions related to your nature: Cleaning and Treating the Wounded.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Hibiscus Tea has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Hibiscus Tea has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Focused
    -3 Beautiful
    -6 Tough
    -3 Convenient Klutz

    Liabilities

    +9 Sensitive
    +9 Gullible