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Necri Allum

A Newbie Contractor played by Soft_Boy_Tensai in The Grand Exodus

Necri Allum is a vjlkbjk who will risk her life to become a lkkl and l;nk;n.

She is 20 years old, lives in The Imperium Man, and often appears as KYS.

Necri Allum lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

1 Athletics

1 Crafts

2 Culture

2 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

1 Melee

4 Occult

0 Performance

0 Science

2 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Necri Allum is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Necri Allum has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Necri Allum has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
From The Grand Exodus
Death Sight You have some unique supernatural affliction or curse due to your heritage or background. Ghosts, spirits, and other entities of the "spectral" variety automatically notice you within (TBD distance) as if you had the Sore Thumb Liability. Additionally, you suffer up to a -3 dice penalty to hearing-based Perception rolls in areas abundant with spirits, as their wails deafen you. As a Cursebearer, you have been granted the ability to see into the Spectral Plane. Ghosts, spirits, and similar adjacent entities are visible to you via your senses. You may speak to them, but may not interact with them physically unless you or an Effect otherwise allows you to.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 150 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
Necri Allum has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Necri Allum has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Pathetic
-6 Focused
-3 Cat-Eyes
-3 Beautiful
-6 Tough
-0 Imbued

Liabilities

+15 Dark Fate