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Faren

A Newbie Contractor played by PascalsAngel in The Grand Exodus

Faren is a beautiful extortionist who will risk his life to become the ultimate fire elemental and rule a court of summer.

He is 33 years old, lives in a charred glade in the Appalachian Mountains, and often appears as a beautifully androgynous man, hair shifting color like an open flame. An obviously supernatural creature.

Faren lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

0 Melee

1 Occult

0 Performance

0 Science

2 Stealth

1 Survival

0 Technology

0 Thievery

4 Force of Nature

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Faren is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Carbonized Fingers (You are at a -1 die penalty for any roll utilizing your left hand.)
  • Of Flame (You make All-Out Sprints at +1 Difficulty, and without air you suffocate in Rounds instead of Minutes.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Near-Death Experience
    Anguish

    Traumas

  • Don't Play with Fire Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
  • Of Light You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.

  • Tinder


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Rifter Notoriety: New Brunswick Fire Faerie
    Given by PascalsAngel
    You are easily recognized & treated badly by the people of New Brunswick You have up to -3 Dice in any social rolls against those whomst' this is relevant; and encountering those to whomst your Notoriety pertains may incur social, often life-endangering, complications.
    Respected Expert: Ravagers and Monsters
    Given by PascalsAngel
    You are highly respected and influential within a given field or industry. Just about any Ravager or Monster will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Point of Contact: Ravager Alpha
    Given by PascalsAngel
    Once per Contract, and once per Downtime, you may call in a favor from a Ravager Alpha (equivalent to a terrorist with supernatural assets rather than material). Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Outsider: Ravager
    Given by PascalsAngel
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. If you are ever revealed as a Ravager to the public, you will be marked for death by members of almost every faction. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    From The Grand Exodus
    Rifter: Fire Wire You can form tangible threads of flame from your fingertips and stretch them into intricate patterns. They are razor sharp and violently expand when fueled by other fires. Dex + Force of Nature. +3 damage. +5 damage against targets in or on fire.
    Ravager: Flamewalker You are a creature of flame, and take to it like a fish to water. So long as you are in fire, you are able to move without regard for the ordinary rules of gravity at half your normal movement speed.
    Rifter: Creature of Light You may only meet the vilest creatures of night on equal footing during twilight. As darkness is their shield, the light is yours. You suffer a -3 dice penalty as long as you are in darkness.
    Rifter: Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Ravager: Zoanthropy You transform physically and mentally, in accordance with solar tides. At the start of each Contract or Move roll a D10 and multiply the Outcome by 3 to determine how many nights you have until you transform. If the Outcome is -1, you are already partially transformed & will fully transform tonight, if the Outcome is 0, you will partially transform tonight & then fully the following night. Otherwise, the night leading up to the night of your transformation sees you experience minor physical changes & applies +1 Difficulty to all Mind rolls--the night of the transformation transforms you fully & all Mind rolls are at +2 Difficulty. All Transformations end the morning after the full transformation

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Faren has not written in his journal yet.

    Moves

    Faren has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful

    Liabilities

    +6 Finances: Poor