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Zedrik Abney
A Cheerful Guide to the Other Side

A 3-Victory Newbie Contractor played by Warmlad in Realm of Mysteries

Zedrik Abney is a Undertaker who will risk his life to become the ultimate Paychopomp and help souls pass on in peace.

He is 30 years old, lives in the attic of the funeral home he operates, and often appears as a gaunt man with messy hair draped in funeral attire.

Zedrik Abney lives in Realm of Mysteries, a setting the mystical lurks around every corner in plain sight but hidden. His journal has 3 entries. His Questionnaire has 4 answers.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

2 Culture

3 Drive

0 Firearms

0 Influence

3 Investigation

4 Medicine

4 Melee

3 Occult

0 Performance

2 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zedrik Abney is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Zedrik Abney has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Failure

Traumas

(Zedrik Abney has no Traumas)


Spirit


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Nightmares: The voices of the dead wail in my ears Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
From Realm of Mysteries
Knowledge (Undead) Corpse Collectors will gain an abundant wealth of information pertaining to the specific characteristics and weaknesses of many Undead creatures. This also includes just regular corpses which makes a Corpse Collector an expert on autopsy. -2 Difficulty to all rolls regarding undead and corpses.
Corruption and Madness - 2 As you utilize effects, powers, and contact beings beyond your ability to stand their presence, you'll find more knowledge crammed in your head. Yet you'll lose your humanity as you continue to do so, eventually becoming less than human Utilizing Jotun, contacting other-ly beings without proper preparation, exposure to corruption and madness, etc etc, will add to this counter. Certain benchmark will cause certain effects

Loose Ends

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Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: 4
(Earned: 174 - Spent: 170)
An itemized record of every Contract, advancement, and more

Moves

Zedrik Abney has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Realm of Mysteries can post Moves for Zedrik Abney.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-3 Cat-Eyes
-3 Lanky
-3 Nimble Fingers
-3 Avoidance

Liabilities

+3 Nightmares
Subject: The voices of the dead wail in my ears