Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Mensk Xelnaga [13]
The right man in the wrong place can make all the difference in the world.

A 2-Victory Newbie Contractor played by TankT1ger in Maelstrom

Mensk Xelnaga [13] is a Cyborg who will risk his life to become the ultimate Super Intelligence and Rewrite the future of humanity by creating a human hivemind through cybernetics.

He is 76 years old, lives in Nowhere and Everywhere all at once (they are lost in the Radiant Webspace a dimension outside of space and time)), and often appears as tall, ominous figure dressed in a futuristic, form-fitting body suit shimmering slightly, putting a strain on the eyes of anything trying to perceive him.

Mensk Xelnaga [13] lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 7 answers.

Attributes

Brawn

6

Charisma

4

Dexterity

5

Intellect

6

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

1 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

1 Investigation

2 Medicine

4 Melee

1 Occult

0 Performance

3 Science

2 Stealth

1 Survival

4 Technology

1 Thievery

2 Corporate

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mensk Xelnaga [13] is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mensk Xelnaga [13] has no Battle Scars)

Body 8

Stress

9 Mind

0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience
Temporal Tremors

Traumas

  • Touched by the Beyond You glimpsed something vast and alive between universes in the veil. Something noticed you back. Make a Self-Control roll whenever you witness anomalies in reality (e.g., time slowing, impossible geometry, beings phasing in or out of existence, or using interdimensional travel). On a failed Self-Control roll, Mensk's mind struggles to process the presence of the entities that dwell between worlds. Mensk is overcome with sensations of being observed, tracked, or “marked.”
  • Nightmares Your sleep is plagued with horrible nightmares of children dying and being comsumed by a black ooze.
  • Fragmented Identity Mensk is no longer certain which memories are truly his. Every reminder of his past might be a lie whispered by the Veil. Make a Self-Control roll whenever Mensk is forced to recall or rely on a personal memory: This includes recognizing an old friend, reading his own journal, or seeing a location from his past. On a failed Self-Control roll, Mensk momentarily adopts a conflicting persona from an alternate version of himself.
  • Echoes of the Unlived Mensk is haunted by lives he never lived, but remembers intimately. Make a Self-Control roll whenever Mensk witnesses something profoundly emotional (e.g., a family reunion, a child crying, a funeral, or a tender moment between lovers). On a failed Self-Control roll, Mensk is overwhelmed by vivid memories and emotions from an alternate self’s life. Perhaps one who had a family, a lover, or a peaceful existence. Mensk experiences these as real, triggering a wave of grief, longing, or rage.
  • Burn So Others Don't You’ve seen too many die. Too many you couldn’t save. So now, Mensk will save them. Even if it kills him. Make a Self-Control roll whenever someone else is in serious danger—particularly innocents or allies. This includes when they’re under fire, injured, or emotionally collapsing. On a failed Self-Control roll, Mensk's instincts override self-preservation and logic. He becomes consumed by the need to be the shield, the sacrifice, the one who suffers so they don’t have to.

  • Nanomite Surge


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Loading...

    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 167 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Moves

    Mensk Xelnaga [13] has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mensk Xelnaga [13].

    Biography

    There are places between realities where time folds like crumpled silk, where the past breathes into the future and space hums with the light of a thousand unchosen tomorrows. They call it the Radiant Veil. It doesn't offer hope or any form of physical matter, but the space shines with visions and possibilities.

    Mensk Xelnaga was once a man of terrifying brilliance. A CEO, an artificer of artificial intelligence, a trillionaire tactician who played with governments and societies like others played with cards. But somewhere between the beginning and the total power to remake the world in his image, he was betrayed by his most trusted.

    He barely remembers how or why.

    Now he floats alone in the interstice between alternate Earths, barely alive.

    His body is wrapped in the shattered remnants of his armor, its neon circuitry flickering erratically with crimson pulses. Deep scars crawl up his chest like lightning etched in flesh, and the glowing gauntlets once used to command gravitational fields now twitch with barely-contained entropy.

    The goggle on his left eye is cracked. His iris behind it glows an unnatural blue, an aftereffect of his final escape. Not through a wormhole. Not a jump gate. But a shatterline: a violent tear in the fabric of reality meant to be a one-way trip.

    He remembers the moment: his hands trembling over the core controls, blood trailing from a wound under his ribs. Voices screaming in his ear. The words “This is not the way.” He had smiled anyway.

    Now silence.

    Drifting.

    Burning.

    His mind spirals as it touches the Radiant Veil. Thoughts become memories. Memories become possibilities. His trauma bleeds into the dimension making him a beacon, or a curse.

    He prays.

    He doesn't know to whom. Gods don’t listen to people like Mensk.

    And yet…

    The dimension stirs.

    Someone/thing is walking towards him.

    Assets And Liabilities

    Assets

    -6 Tough
    -3 Lanky

    Liabilities

    +9 Sensitive
    +9 Outsider