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Belle

A Newbie Contractor played by lilyfae in Looking Up

Belle is a Vengeful Daughter to Nobility who will risk her life to become a vampire and rid the world of those who prey on the weak.

She is 21 years old, lives in an abandoned manor in the UK., and often appears as a young pale girl with a ponytail down to her mid-back with red crimson eyes, her clothes are light colours and dainty with stakes and blades hidden underneath.

Belle lives in Looking Up, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

2 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

2 Melee

3 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Belle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Razor Sharp Fingernails (Upon close inspection, you will be recognized as someone touched by the supernatural. Consequences will vary by observer.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Betrayal

    Traumas

    (Belle has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 150 - Spent: 148)
    An itemized record of every Contract, advancement, and more

    Journal
    Belle has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Belle has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -3 Cat-Eyes

    Liabilities

    +6 Paranoia