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Chiyo

A Newbie Contractor played by roxx in Part-Time Hunters

Chiyo is a Yakuza who will risk their life to become a Shinigami and coleccionar almas de los mortales.

They are 37 years old, live in Raywall, and often appears as Es un tipo calmado que siempre lleva un cigarrillo en la boca. Traje oscuro y corbata carmin, de sonrisa fria. Lleva tatuajes desde las manos hasta el pecho y la espalda. Lleva cicatrices de bala en el abdomen, una quemadura con apariencia de una rosa en el ojo derecho.

Chiyo lives in Part-Time Hunters, a setting donde los videos de lo sobrenatural se vuelven virales todos los días. Their Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

5

Dexterity

3

Intellect

4

Perception

4

Abilities

0 Alertness

1 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

3 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Herida por la pared de salida
4
Roce de motocirerra
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Chiyo has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Failure
Old-Fashioned

Traumas

(Chiyo has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.
Less Than Human: Cobardes y traidores There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 19
(Earned: 151 - Spent: 132)
An itemized record of every Contract, advancement, and more

Journal
Chiyo has not written in their journal yet.

Moves

Chiyo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Less Than Human
Type of being: Cobardes y traidores
-6 Clear Conscience
-3 Beautiful

Liabilities

+12 Glass Jaw
+15 Hemophilia