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Jesse Goldstine
The Nosy Reporter

A 1-Victory Newbie Contractor played by Ashen_Prime as a Free Agent

Jesse Goldstine is a intrepid reporter who will risk their life to get an exclusive interview with a Harbinger.

They are 38 years old, and often appears as average human with long blond hair.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

4

Abilities

1 Alertness

0 Animals

0 Athletics

0 Crafts

2 Culture

0 Drive

1 Firearms

3 Influence

4 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Jumped from a building, and broke my knee
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jesse Goldstine has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Monsters
Near-Death Experience

Traumas

(Jesse Goldstine has no Traumas)



Circumstances

Famous: Pulitzer (or equivilent)
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: -4
(Earned: 154 - Spent: 158)
An itemized record of every Contract, advancement, and more

Journal
Jesse Goldstine has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jesse Goldstine has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-6 Famous
Claim to Fame: Pulitzer (or equivilent)
-12 Jack of All Trades
-6 Tough
-15 Jaded (old emotion control resistance).
-3 Ambidextrous

Liabilities

+15 Dark Fate