Legendary Artifact

Ramona's Book of Runes

Created and held by Ramona Cortez.

The book of runes automatically opens to the correct page, tracing the rune and speaking "Uruz" (ᚢ) activates the power. The caster and the object(s) they are manipulating are surrounded by an aura marked made of ᚢ.


You gain the following benefits as long as you are wearing this Artifact.

You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.

Telekinetic actions have the following restrictions and behaviors:

  • Line of Sight: You must be able to visually observe anything you interact with, and any actions that you are taking will end if their target moves out of sight.
  • Unarmed Combat: You can use this Effect to deal damage through unarmed attacks, grapples, and thrown objects. Attacks deal +1 Damage. Unarmed Mastery does not apply.
  • Weapons: You cannot wield weapons effectively in combat.
  • Fine Tools: You are otherwise limited to actions that a normal human could do with their bare hands.
  • Maintaining Focus: You must maintain Concentration while taking Actions in this way. If you are Injured or interrupted, you must roll Mind at Difficulty 9 to maintain Concentration. If you fail, you cannot engage in telekinetic actions for the next 6 - Intellect rounds.
  • Levitation: If you are strong enough to lift yourself, you may levitate up to within 75 feet away from the ground. Movement is limited to 5 feet per Round.
  • Multiple Items: You can only interact with one thing or take one Action at a time.

  • Any telekinetic actions which interact with Animate targets may require contested rolls at GMs discretion.

The book of runes opens to the correct page automatically the caster traces the rune and speaks Iwaz (ᛇ). An aura forms of ᛇ around the caster and flows to the target like a viscous fluid filling their wounds before being replace by what was lost


Exert your Mind and spend 1 minute. Select a Living target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 6.

If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

  • Unstabilized wounds do not degenerate during treatment.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The book of runes opens to the correct page automatically the caster traces the rune and speaks Raido (ᚱ). An aura forms of brilliant white ᚱ around the caster until it completely obscures them before bursting and reforming at the target location then dissolving into motes of light revealing the caster.


Exert your Mind and spend 2 Actions. Select a Location within your line of sight.

You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Artifacts

"The Firm's" Authority

Created by Bankston Battle, given to Jessie (Carrion) Hope.
A regal piece of parchment with eloquent script scrolled across it. nonsensical legal jargen is scrolled all across this parchment and if read by a legal expert clearly shows a lack of care for legal norms.

The User unfurls a Search warrant from the device and clearly states that they have the authority to be where they want to be due to the powers invested to them by the company they work for. all locks with in range obey the the commands of the user because "The Firms" word is the law.


Spend an Action.

You may lock, unlock, and/or open any number of doors, locks, or locked targets within 300 feet of you. Cannot be used on Alien technology.

  • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
  • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Prosthesis

Created and held by Dr. Emma Grayson.
A cybernetic appendage designed to replace a missing limb. Utilizing nanites it can be configured to accommodate any missing appendage.

Dr. Grayson is an experienced cyberneticist. She can create and cure many ailments associated with lost limbs. After an hour of surgery most limbs can be replaced. The addition of the replaced body part can possibly be rejected by the patient and can be quite traumatic to their homeostasis.


Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar will heal immediately.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • You can target yourself if you qualify as a valid target by the other requirements.

Infinita Jamonera

Created and held by Akila Nailah.

Un estoque que tiene como mango una criatura similar a un escorpión rojo con un gran ojo, capaz de comunicarse con su usuario y que necesita ser alimentado, con una potencia de corte excepcional y un filo que nunca deja de crecer, esta espada tiene alto valor entre los coleccionistas de reliquias.


This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.

Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • This melee weapon may extend for a single attack up to 50 feet away. Retracting back into its usable size is a Quick Action.
  • Pin: If you Injure a target with an Attack, you may choose to leave your weapon. If you do, the target is “pinned” to that location until the weapon is removed. Removing the weapon increases the Severity of that Injury by 2.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Iryna's Nanite Infused Pen

Created by Dominic West, given to Bu Fang.
Currently Lost.
A pen that when held to another object draws energy from the holder, absorbing nutrients to fuel the creation of them creating a camera lens on the item that can be found as easily as a mundane bug

Project Ozymandias

Created and held by Dominic West.
A water proof TUF book modeled black and red laptop with several fold out keyboards that all have various oblique commands written on the keys, and has a laughing skull face on the back of it.

Waterproof, bulletproof, and as fireproof as anything in it's category can be the hardened reinforced steel laptop weighs in at a hefty 10 lbs, but it delivers performance beyond anything else in it's category. With hardware that makes a supercomputer blush, and a petabyte of ram any system you set this bad boy to cracking will be crying for it's mother by the end of a minute. Combine that with it's built in destroyer protocol and you'll find that the devices it targets are rendered completely unusable!


Exert your Mind and spend 2 Actions. Select a Device within 300 feet. Can be used on Alien technology. You must use up A laptop battery in order to activate this Effect. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.

If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.

If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.

When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.

Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Conspiracy Nut: You believe any conspiracy theories told to you.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Dominic furiously shouts out the activation phrase Market Crash to his keyboard and it alights, activating several defensive protocols that emerge in the form of a shimmering light blue bubble of force that encapsulates him and the area in his immediate vicinity the barrier crackling and sparking with electricity as the battery unlocks the true potential of lithium. When struck lightning arcs off the barrier as it converts the energy of the attack into a devastating retaliatory bolt ensuring that Dominic is protected from the attack and that his assailant sorely regrets targeting the man who will one day dismantle the Illuminati! Though it does burn the battery out, Dominic needs to be careful about carrying a few replacements. The Deep State loves to strike when you are at your weakest and he couldn't afford to be caught without.


Exert your Mind and spend an Action or Reaction. Select a Animate target within arm's reach. You must use up A laptop battery in order to activate this Effect. Roll Intellect + Technology at Difficulty 6.

If you succeed, you create a barrier around your target, which absorbs the next Outcome + 6 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may have up to 3 barriers active at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Deep State Agent: Must make a self control roll to trust someone with his life or with details about his real identity.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Ever since the invention of powerline Ethernet adapters, Dominic has known about the wired transmission of energy being a vector for information. Now with the latest upgrade to Project Ozymandias he can now use that information in the form that it was truly intended to be use. As the great genius Nikola Tesla once posited, it is indeed possible to transmit electrical energy over the open air, and now with a few taps on his computer Dominic can broadcast a signal that much like an IMSI catcher identifies the presence of electrical impulses in the air, even ones as simple as brain activity or nerve impulses are captured as well down to even the barely perceptible impulses that travel through plants allowing him to track the illuminati's agents wherever they go.


Spend 2 Actions. Investigate an area with a radius of up to 500 feet You must use up A laptop battery in order to activate this Effect. At the end of your investigation, roll Intellect + Technology at Difficulty 6.

You learn the following information about the area:

  • You learn The presence of any energy sources, and what they power.
  • You learn how heavily trafficked the area is, what sorts of Animate beings have moved through the area and when.
The quality and specificity of information gained depends on your Outcome.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The ability to travel faster than light has always been theorized. Infinite speed requires infinite energy, however, but Dominic has cracked the code! The world does not know the true source of power beneath it all, with just a simple spark from a lithium-ion battery he has engineered the ultimate method of transportation allowing you to arrive before you ever actually decided you would be there. Now activatable with a simple keyword, tachyon allows one to escape from any situation.


Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must use up A laptop battery in order to activate this Effect.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The secret of how they've maintained their power over the millenia, how their greatest technology was always a step beyond ours. At last, Dominic has discovered it. By entangling an object with it's parallel quantum state on the level of physical matter, one can ensure that both states enforce each other with the use of micro black holes to have the item repair itself faster than it can physically be destroyed. Barring weaponry that also retroactively destroys matter, as long as Project Ozymandias has been it always shall be, and now able to pull processing power from all it's possible alternate states of being the laptop bears enough processing power to go toe to toe with a datacenter.


This Artifact has been upgraded.

This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.

  • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used. The same is true for extra dice.
  • Extra dice from this Effect do not apply to Gift activation rolls.

Stock Legendary Artifacts

This Effect activates whenever combat begins. It does not require an Action or Exertion.

You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.

The Airship of Solitude

The airship of solitude is an imposing black blimp. While flying through the air, it is regularly struck by lightning, terrifying those below.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

The Skeleton Key

At first glance, this appears to be a standard, modern house key made of ivory. A close observer might compliment its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.

Spend an Action.

You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.

If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.

  • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
  • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

255TE "Lancer" Rife

A metallic disk that, with the press of a button, expands into a futuristic-looking rifle.

This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • Silencer: Shots you fire can be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

The Bug-out Bag

No hiker would bat an eye if they saw someone wearing this 80 liter backpacking pack in the backcountry. Those who look closer find it's made of a curious mix of modern materials and what appears to be rawhide stitching.

This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.

Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.

If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.

Only you may open and close the container. Others can still destroy it to get at the contents

  • There is no cost to use your container.

This Artifact cannot be broken.

This Artifact's creator is always aware of the direction and distance to this Artifact.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.